Spartan game entine GNU/Linux port (WIP)
Port of the Spartan game engine to the GNU/Linux operating system.
Skills learned:
- Differences on Windows/GNU toolchains
- Docker (used for build environments)
Userspace slab allocator (Finished)
Userspace slab allocator to investigate it’s usefulness. Project used as my end of degree project.
Skills learned:
- Inner workings of the SLAB allocator
- Low level userspace linux memory management
- Writing skills
DTB Parser (Finished)
Command line utility for parsing DTB files.
Skills learned:
- Inner workings of the Device Tree Blob format
PBR Renderer (Finished)
Simple PBR renderer using OpenGL for learning purposes.
Skills learned:
- Cook-Torrance rendering model
- Graphics programming
- OpenGL API
liblinalg (Unmaintained)
Lineal algebra library that implements vectors and matrices of variable sizes and operations between them. Uses special instructions like SSE to accelerate those operations. Has a important bug when calculating the resulting matrix size.
Skills learned:
- Vectorization using SSE instruction
- Testing
- Benchmarking
Latex document templates (Unmaintained)
Templates for LaTeX documents
Skills learned:
- Advanced LaTeX
Latex document templates (Unmaintained)
Templates for LaTeX documents
Skills learned:
- Advanced LaTeX
LMake (Unmaintained)
LuaMake or LMake is a statement based low level build system aimed to provide flexibility to modify all parts of how your binary is built. LMake is not a project generator, instead, invokes the compiler/linker when necesary.
Skills learned:
- Merge request workflow for development
- Use of modern C++ features like smart pointers